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ASUS P7P55D 메인보드에 해킨토시 설치하는 방법입니다.

1. 먼저 다음 두가지 cd 이미지를 다운로드 받습니다.

- ❶ http://j.mp/bm0Cer 
- ❷ Snow Leopard Retail DVD, *
- UltraISO로 2배속이나 혹은 4배속으로 설정하여 DVD로 구워줍니다.
- 부팅시에 "-v busratio=20 cpus=1" 옵션을 이용하여 ❶시디로 부팅합니다.
- ❶시디 로딩이 끝난후, ❷시디로 교체하여 줍니다.
- F5키를 누르고 ❷시디 "Install OS X DVD"를 선택하여 줍니다.
- 아래 그림에서 부팅옵션을 "-v busratio=20 cpus=1" 를 입력하여주고 엔터를 칩니다.
설치과정 보기
iboot01

연동장비 결과 비참

ensemble by apogee
s70xs yahama
dp firewire 800 3-port pcle (siig)
one usb by apogee
FXPansion BFD DRUM

- 설치한후에 재부팅후 스노우 레오파드를 인스톨 시킨 하드를 선택하신 후
-v maxmem=4096 으로 부팅하여 기본 설정을 진행합니다.

- Chameleon 과 10.6.2 combo Update룰 설치합니다.
- 부팅시에 “-f -v -s”옵션을 주어 싱글유저 모드로 부팅한 후, 'exit" 커맨드를 입력하여 정상부팅합니다.
* Kext Help7을 이용하여 랜 드라이버 설치하여 주기
* 공유기 DMZ 서버 설정하기


2. Study

http://www.apple.com/support/snowleopard/
#############################################################

검색신공 배양하기 구글링 6종 세트

1. 시스템 스펙/상황 파악하기
http://j.mp/58hmuA

2. 추가 조치 방안 및 질문하는 방법
http://j.mp/6Jui2v

3. 해킨 설치 이미지의 종류
http://j.mp/5bKbXc

4. 특정 패키지 혹은 드라이버만 골라 설치하기
http://j.mp/7oKbwJ


5. 관련시스템 설치이력 찾기(제품 모델명이 “GA-EP45” 시리즈인 경우)
http://j.mp/7d8gfp

6. p55-ud3r i5 750 보드에 4850 일 경우- 밥떠먹여주기 프로젝트팁

http://j.mp/8DfTQv
:
Posted by Ritz®™

Requirement : Chameleon 2.0-RC2~RC4

Symptom:

1. Install Chameleon 2.0.RC2 ~ 4.

2. ati_9442_1002.rom in /Extra/

3. Modify com.apple.boot.plist


com.apple.Boot.Plist(without kernel flags like UUID !) *

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>Graphics Mode</key>
<string>1920x1080x32</string>
<key>Kernel</key>
<string>mach_kernel</string>
<key>Kernel Flags</key>
<string>arch=i386</string>
<key>Timeout</key>
<string>2</string>
<key>GraphicsEnabler</key>
<string>Yes</string>
<key>EthernetEnabler</key>
<string>Yes</string>
</dict>
</plist>


/Extra/Store_Kexts/:

-EvoEnabler.kext in S/L/E or /Extra/Store_Kexts/_For_System
-LegacyATI4800Controller.kext in /Extra/Store_Kexts




10.6.2 Working:

1. Good Luck!





:
Posted by Ritz®™
2009. 12. 16. 11:50

root 계정 활성화 하기 macOS/Leopard2009. 12. 16. 11:50

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:
Posted by Ritz®™
2009. 12. 8. 08:01

Setup Geforce 8xxx-9xxx GT Hackintosh/Graphic Card2009. 12. 8. 08:01

You can get your 8600GT including 8XXX-9XXX series video card working using one of following methods in Snow Leopard.
➊ - Patch DSDT with the video
➋ - Add device (EFI) string to com.apple.Boot.plist
➌ - Chameleon's current auto injection of video / network works if your hardware is identified on PCIroot0 (you can check this in IORegistryExplorer). If your hardware is on PCIroot1 then you might have to use Netkas' PC EFI v10.n. Add GraphicsEnabler=Yes to your com.apple.Boot.plist for Chameleon 2.0-rc3 to inject the device properties.

➍.- After upgarding to 10.6.2, it sometimes did not work EFI String.

- remove nVidia kexts then install 10.6.1 nVidia kexts.

- or remove EFI String in com.apple.Boot.plist and Add GraphicsEnabler=Yes to your com.apple.Boot.plist then add your device-id in Geforce.kext, NVD*

- 10.6.1 NVDAResman.kext (6.0.6) and NVDANV50Hal.kext (6.0.6) in here. installing them in the /Extra/Extensions folder, with a properly configured boot cache will solve the issue. There is no need to install the kexts in /System/Library/Extensions, as the /Extra/Extensions folder will work.

- several 9800 Gt 1024 MB or 512 MB works just fine in 10.6.2 with ATY_init.kext enabler.


* Leopard 10.5.6 이상인 경우에는 위 과정 생략하고 아래과정부터 진행하세요.

 

Following is one of them for EFI string to com.apple.Boot.plist


1. Start OSx86 Tools then click Add EFI Strings/Boot Flag

2. Click GFX String


3. Click Choose.

4. Select your Graphic Card




GFX-String

5.


6.



7.


8. Copy and Paste com.boot.Apple.plist file from /Darwin to /Library/Preferences/SystemConfiguration/


:
Posted by Ritz®™


Source : http://www.osx86.es/?p=804

( ES)
Here you leave an application addressed to the holders of CR11Z Sony Vaiocomputers, CR21Z and CR31Z with ATI X2300 using Snow Leopard.

Download : http://j.mp/afwTW0  

Using this application you can have:
Audio, OpenGL accelerated graphics and resolution 1280 × 800,
DSDT corrected for Snow, Speedstep, battery management, trackpad and keyboard.

The application contains context-sensitive help on every button and menu help.

It also comes with "Read me first."

In comments about this article I leave the "Read me first."

Download link following the link to the forum.

21/11/09

Rehubicado battery driver to the folder "Drivers" because of random kernel panics.

Optimized file DSDT.aml (Now supports 4gb of RAM).

22/11/09

Added on Hack "Firewire power conservation" in the DSDT.

(EN)

Versión There is no application for this right now.

Join the forum discussion on this post - (9) Posts

2 Responses to "Vaio EvOBootboX edition."

  1. admin Says:

    EvOVaioBootboX

    Quickstart:

    Choose the RC3 Chameleon bootloader and the system partition where to install.
    Install extra folder.
    Install the drivers for Sony Vaio.
    Reboot.

    Tutorial slow:

    "What is EvOVaioBootboX?
    It is a program that allows you to store / install drivers and bootloaders,
    See it as a toolbox for your hack.

    Before you begin:

    -The application requires to function properly for the following:
    -The user must have administrator permissions (default if the installation is correct).
    "They can have spaces in the name of:
    Bootloaders storage folders / system disks / drivers.

    "The concept is as follows:

    The application focuses on 4 things:

    Storage and installation of bootloaders.
    "" Extra folder.
    "" Of your custom drivers.
    Installing drivers / repair permissions.

    1. Section remove drivers.
    "It's a quick way to delete a driver if you know his name, just select the partition where
    resident / System / Library / Extensions and click "OK" (It will recreate the boot caches after).
    "If the driver lies in the extra of that partition, select the
    extra box. (After deleting the driver file will be recreated within extensions.mkext / Extra).

    2.Sección bootloaders.
    In this section you can add and install bootloaders.

    How to add a bootloader?
    -Click on the bottom of the application on the button "Import bootloader" will open a folder
    contained within the program, there already exist several bootloaders (from team chameleon and
    to Netko). In this folder is where you can put your bootloaders into folders without spaces in the name and
    only with the file "boot" inside. (The application contains the rest of the binaries needed to install
    the boot.)
    "You have to press" refresh "after import / delete.

    How to install a bootloader:
    "First you should locate the disk and partition you want to install the bootloader, click in
    Utilities Osx> "HD info"
    -Located partition and we could say something like:

    SNOW Apple_HFS 200.0 GB disk0s2

    "In this case," disk0s2 "is what we seek:
    disk0 is the disk where you install
    s2 is partition
    "SNOW" is the name of the volume.

    "With that information and we can select disk, partition and volume to install the bootloader.

    EFI TOOL:
    "It's a small tool to format the EFI partition and so it can install drivers and bootloaders
    boot.
    -Note: In Snow Leopard, the EFI partition will be visible (always) after format (on Leopard was
    hidden (always) formatted once.)

    3.Drivers/permisos.

    "This section is devoted to the installation of drivers.
    -First select the target partition and extra if it's installed in / Extra / Extensions.
    -Install the drivers one by one dragging on the square icon.
    -The application caches, repair permissions and recreate the boot.
    "The button" rep permissions "repair the / System / Library / Extensions
    "The button" touch extensions "recreates the boot caches (but not the / Extra / Extensions.mkext)
    "The button" / Extra / Extensions.mkext create "creates the file in the selected partition.
    "The button" Extra / Extensions "open that folder.
    "The button" Extensions "open system / Library / Extensions.

    4.Utilidades OSx.
    -HD info
    Display information on disk utility.
    -EFI tool
    Allows to format the EFI partition

    5.Carpeta extra.
    -Create extra folder with the necessary content in the selected partition.
    "If you want to change the contents of extra (in the application is a selection of content standart)
    only you must click on the button "Import extra" and you can change what you need inside.
    "You have to press" refresh "after import / delete.

    6.Drivers.

    -Install the drivers contained within the program in the selected partition.
    "If you want to change the contents of drivers.
    Contents of drivers:
    Ati drivers for opengl.
    VoodooHDA for Audio.
    only you must click on the button "Import Drivers" and you can add more drivers inside.
    "You have to press" refresh "after import / delete.

    7.Archivos hidden.
    Displays or hides files normally not visible operating system.

    On the Help menu, you can find the help and "about EvOVaioBootboX" where you can update or uninstall.

  2. ritzcarltn Says:

    Good Job!

Leave a Reply

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:
Posted by Ritz®™
2009. 12. 6. 19:24

Code injection via DSDT for NVIDIA graphics Hackintosh/DSDT2009. 12. 6. 19:24

Created by Team EvOSX86
In this third guide, board and add to our DSDT code, graphics injection that will enable us to stop using Efi strings or injectors
Nvidia video card.
* Note: We've had success with this technique for some GMA950, ATI X3100 and some of the series X1xxx but not yet in HD.
Tools needed:
Ioregistry explorer
Nvidia graphics card working 100% including video outputs needed (QE and Hardware CI).
Having previously read chapter one and two of the guide
Content:
1. How to recognize where our video card in the registry and its associated devices.
2. Decompilation file and added COFIG DSDT.aml chart.
2a. The loader code.
3. Comparison of our code with Ioreg added Nvcaps, reg and renamed.
4. Basic structure of video devices and the DSDT added to our code.
4a. Example portable.
4b. Example computer tower.
5. Compiling and testing.
APPENDIX: How to clean our DSDT video inputs nonfunctional
1. How to recognize where our video card and registration devices
partners.
After downloading the program Ioregistry explorer, executive, we walk the tree of entries until we find the reference for our
video card, usually tends to be quite clear:
This example is from a laptop with a 256MB Nvidia 8600GT using the latest patches as Nvinject video and injector.
Pic1

As you will see, is not marked in green line corresponds to the card, but the upper, and has an explanation: in the DSDT code does not find his name, but with
the device that houses it.
Let me explain a bit these devices:
Marked in red is the AGP device @ 1, which depends on PCI @ 0, this device houses a device called a sub-VID @ 0, which is our video card.
In turn, the device VID @ 0 contains other devices that do not see, such as LCD, VGA, etc.
2. Decompilation of the code and added dsdt.aml chart.

Assuming that prior to this guide you have got to have a fixed DSDT and operational (HPET and RTC patched etc ...) you make a backup file and DSDT.aml
We have to work on.
In previous guides we have spoken of the binary called "iasl" found inside the folder "tools" created by the patcher Fassler. I repeat the recommendation that
copieis this file in / usr / bin with this I will always be available when you open the terminal and not have to be Recordade where we have given, or drag it to the terminal
every time we change our archive dst.dsl
That said, having copied the binary to start with where we mentioned decompilation of DSDT.aml:
Open terminal as root logueamos us and agree to the folder where we alamacenado the DSDT (cd "path to the folder")
once inside type in "-d iasl dsdt.aml"
This will create DSDT.dsl, we make a copy for backup and have it move away from the tools folder to avoid overcrowding of.
Now prodeas DSDT.dsl edit using a text editor of our choice (suggested textmate)
For this example we will use a DSDT from a laptop.
Note: The code marked in red is not used.
   
The blue outlines the part that we must adapt to our video card.



CODE

Device (PEGP)  

  {

  Name (_ADR, 0x00010000)

  Device (GFX0)

  {

  Name (_ADR, Zero)

  Name (_SUN, One)

  Method (_DSM, 4, NotSerialized)

  {

  Store (Package (0x1A)

  {

  "@0,compatible",

  Buffer (0x0B)

  {

  "NVDA,NVMac"

  },

  "@0,device_type",

  Buffer (0x08)

  {

  "display"

  },

  "@0,name",

  Buffer (0x0F)

  {

  "NVDA,Display-A"

  },

  "@1,compatible",

  Buffer (0x0B)

  {

  "NVDA,NVMac"

  },

  "@1,device_type",

  Buffer (0x08)

  {

  "display"

  },

  "@1,name",

  Buffer (0x0F)

  {

  "NVDA,Display-B"

  },

  "NVCAP",   <----------------   Nuestro NVCAP para salidas múltiples extraído de IOREG.

  Buffer (0x18)

  {

  /* 0000 */   0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00,

  /* 0008 */   0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,

  /* 0010 */   0x00, 0x00, 0x00, 0x00

  },

  "NVPM",   <----------------   Nuestro NVPM (gestión de energía), normalmente no hay que cambiarlo, pero es bueno compararlo en IOREG.

  Buffer (0x20)

  {

  /* 0000 */   0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,

  /* 0008 */   0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,

  /* 0010 */   0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,

  /* 0018 */   0x00, 0x00, 0x00, 0x00

  },

  "VRAM,totalsize",

  Buffer (0x04)

  {

     0x00, 0x00, 0x00, 0x20

  },

   "device_type",

  Buffer (0x0D)

  {

  "NVDA,GeForce"

  },

  "model",

     Buffer (0x1F)   <----------------   Dependerá de la longitud del nombre + los espacios + 1.

     {

  "Nvidia GeForce 8600M GS 256 MB"   <----------------   El nombre de nuestra tarjeta y su memoria (a vuestra elección).

  },

   "rom-revision",

  Buffer (0x20)

     {

  "DSDT ROM v.1a #irc.osx86.es (c)"

  },

  "reg",   <----------------   Nuestro REG extraído de IOREG.

   Buffer (0x78)

   {

  /* 0000 */   0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,

/* 0008 */   0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,

/* 0010 */   0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x01, 0x02,

/* 0018 */   0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,

/* 0020 */   0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01,

/* 0028 */   0x14, 0x00, 0x01, 0x42, 0x00, 0x00, 0x00, 0x00,

/* 0030 */   0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,

/* 0038 */   0x00, 0x00, 0x00, 0x10, 0x1C, 0x00, 0x01, 0x02,

/* 0040 */   0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,

/* 0048 */   0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02,

/* 0050 */   0x24, 0x00, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00,

/* 0058 */   0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,

/* 0060 */   0x80, 0x00, 0x00, 0x00, 0x30, 0x00, 0x01, 0x02,

/* 0068 */   0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,

/* 0070 */   0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00

  }

  }, Local0)

  DTGP (Arg0, Arg1, Arg2, Arg3, RefOf (Local0))

  Return (Local0)

  }

  }

  }

    

Renowned for our card in the code outsider.
                                                     
If you look at the letters in blue is suggested, you will see that marked the buffer and the name of the card, why?, It is simple, you will have to change the name of the card
for yours, and the buffer indicating the number of characters (including spaces) is in the name quoted 1 if you change the name but not the buffer, the
compilation will fail.
How to find the buffer (which is also in hexadecimal).
It is very simple, we need a converter decimal to hexadecimal and vice versa.
A site that you can come very convenient is this:
http://www.parkenet.com/apl/HexDecConverter.html
or this:
http://www.paulschou.com/tools/xlate/
Well, he began:
Sample buffer for the line "Nvidia GeForce 8600M GS 256MB, the number of letters and spaces contained here is 30 (decimal), add 1 to the result (actually it
The problem is that the account number starts from zero), which gives us 31, using the websites listed above, we put 31 in decimal and as a result gives us 1F
hexadecimal, ie, the buffer used.
If we change the name to our card, we use the same approach to calculate the size of the buffer.

2a. The loader code.

We will give an overview of the concept of loader code already discussed in the previous guide.
Our code is not ACPI is a string of information that add to the ACPI code, and if we as-is, our record's not OSX not being charged this compatible
ACPI, so this is loaded, we must use a "shipper" which is nothing more than a bit of code that define our entry code and allow its load by
system.
Where to insert the "shipper"?
This is simple, you must seek with the text editor area code _WAK called, and when the definition of it, fit the loader code.
Charger Code:


CODE

Method (DTGP, 5, NotSerialized)

{

If (LEqual (Arg0, Buffer (0x10)

{

/* 0000 */ 0xC6, 0xB7, 0xB5, 0xA0, 0x18, 0x13, 0x1C, 0x44,

/* 0008 */ 0xB0, 0xC9, 0xFE, 0x69, 0x5E, 0xAF, 0x94, 0x9B

}))

{

If (LEqual (Arg1, One))

{

If (LEqual (Arg2, Zero))

{

Store (Buffer (One)

{

0x03

}, Arg4)

Return (One)

}

If (LEqual (Arg2, One))

{

Return (One)

}

}

}

Store (Buffer (One)

{

0x00

}, Arg4)

Return (Zero)

}


Cargo Area:
The code in this area will depend on the machine, and basically you have to find the end _WAK code, which ends:


CODE

Return (Package (0x02)

{

Zero,

Zero

})

}


I include below the code loader.
EXAMPLE:
More cargo area shipper:



CODE

Method (_WAK, 1, NotSerialized)

{

P8XH (One, 0xAB)

If (LOr (LEqual (Arg0, 0x03), LEqual (Arg0, 0x04)))

{

If (And (CFGD, 0x01000000))

{

If (LAnd (And (CFGD, 0xF0), LEqual (OSYS, 0x07D1)))

{

TRAP (0x3D)

}

}

}

If (LEqual (RP2D, Zero))

{

Notify (\_SB.PCI0.RP02, Zero)

}

If (LEqual (Arg0, 0x03)) {}

If (LEqual (Arg0, 0x04))

{

\_SB.PCI0.LPCB.EC0.SELE ()

}

P8XH (Zero, 0xCD)

Return (Package (0x02)

{

Zero,

Zero

})

}

Method (DTGP, 5, NotSerialized)

{

If (LEqual (Arg0, Buffer (0x10)

{

/* 0000 */ 0xC6, 0xB7, 0xB5, 0xA0, 0x18, 0x13, 0x1C, 0x44,

/* 0008 */ 0xB0, 0xC9, 0xFE, 0x69, 0x5E, 0xAF, 0x94, 0x9B

}))

{

If (LEqual (Arg1, One))

{

If (LEqual (Arg2, Zero))

{

Store (Buffer (One)

{

0x03

}, Arg4)

Return (One)

}

If (LEqual (Arg2, One))

{

Return (One)

}

}

}

Store (Buffer (One)

{

0x00

}, Arg4)

Return (Zero)

}


Salváis the file and compile to see if there were errors in the code.
Open the terminal, as root logueamos us and tune into the DSDT folder (cd "path to the folder) then type
iasl-f dsdt.dsl

If errors occur is that you put the wrong charger, if warnings occur, is that it may come before, not do them much attention now.
If no error occurs, delete the file that was generated DSDT.aml and continued work within DSDT.dsl
3. Comparison of our code with Ioreg added Nvcaps, reg and
renamed.
We now proceed to seek the necessary data on our IOREG for insertion into each unit in the code.
NVCAPS or seek first the configuration of the outputs of our video card and NVPM or energy management.
We opened the IOREG and seek our video card, pointing device and look for the entry child NVCAP and NVPM:


Pic2

Once we have NVCAP values and NVPM, amend our code.
Now look at the value of the input REG:


Pic 3

Change value of REG in the graphical code, so you get the real value is in our system.

4. Basic structure of video devices and the DSDT added
of our code.
4a. Example using a laptop.
Let's open the DSDT.dsl and look through the keyword "device" until we get to:



CODE

Device (AGP)




We will find the device tree in this way (different colors for each device):
In short without our code:


CODE

Device (AGP) (Dispositivo madre)

{

Nombre y dirección.

DEVICE VID0 (Dispositivo hijo)

{

   Nombre y dirección de VID0

Inicio del método

{

   Método

   }

   Device (TV)

Device (CRT)

   Device (LCD)

Device (DVI)

}

}



Briefly our code:


CODE

Device (AGP) (Dispositivo madre)

{

Nombre y dirección.

DEVICE VID0 (Dispositivo hijo)

{

   Nombre y dirección de VID0

Inicio del método

{

   Método

   }

   Device (TV)

Device (CRT)

   Device (LCD)

Device (DVI)

Device (GFX) <-------- Nuestro codigo.

}

}

Extended:



CODE

Device (AGP)

{

Name (_ADR, 0x00010000)

Device (VID)

{

Name (_ADR, Zero)

Method (_DOS, 1, NotSerialized)

{

Store (Arg0, MIS4)

SMI (0x9E, MIS4)

}

Method (_DOD, 0, NotSerialized)

{

Store (SMI (0x6D, Zero), Local0)

If (LEqual (Local0, One))

{

Return (Package (0x04)

{

0x00010100,

0x00010200,

0x00010110,

0x00010210

})

}

Else

{

Return (Package (0x04)

{

0x00010100,

0x00010200,

0x00010118,

0x00010120

})

}

}

Device (TV)

{

Method (_ADR, 0, NotSerialized)

{

Return (0x0200)

}

Method (_DCS, 0, NotSerialized)

{

Store (SMI (0x8E, 0x04), Local0)

Return (Local0)

}

Method (_DGS, 0, NotSerialized)

{

Store (SMI (0x99, 0x04), Local0)

Return (Local0)

}

Method (_DSS, 1, NotSerialized)

{

DSS (0x04, Arg0)

}

}

Device (CRT)

{

Method (_ADR, 0, NotSerialized)

{

Return (0x0100)

}

Method (_DCS, 0, NotSerialized)

{

Store (SMI (0x8E, 0x02), Local0)

Return (Local0)

}

Method (_DGS, 0, NotSerialized)

{

Store (SMI (0x99, 0x02), Local0)

Return (Local0)

}

Method (_DSS, 1, NotSerialized)

{

DSS (0x02, Arg0)

}

}

Device (LCD)

{

Method (_ADR, 0, NotSerialized)

{

Store (SMI (0x6D, Zero), Local0)

If (LEqual (Local0, One))

{

Return (0x0110)

}

Else

{

Return (0x0118)

}

}

Method (_DCS, 0, NotSerialized)

{

Store (SMI (0x8E, One), Local0)

Return (Local0)

}

Method (_DGS, 0, NotSerialized)

{

Store (SMI (0x99, One), Local0)

Return (Local0)

}

Method (_DSS, 1, NotSerialized)

{

DSS (One, Arg0)

}

Name (BTVL, 0x64)

Name (DBCL, Package (0x0A) {})

Method (_BCL, 0, NotSerialized)

{

SX10 ()

SX30 (0x19)

SX30 (Zero)

SX11 ()

Store (SX40 (), Index (DBCL, Zero))

Store (SX40 (), Index (DBCL, One))

Store (SX40 (), Index (DBCL, 0x02))

Store (SX40 (), Index (DBCL, 0x03))

Store (SX40 (), Index (DBCL, 0x04))

Store (SX40 (), Index (DBCL, 0x05))

Store (SX40 (), Index (DBCL, 0x06))

Store (SX40 (), Index (DBCL, 0x07))

Store (SX40 (), Index (DBCL, 0x08))

Store (SX40 (), Index (DBCL, 0x09))

SX12 ()

Return (DBCL)

}

Method (_BCM, 1, NotSerialized)

{

SX10 ()

SX30 (0x19)

SX30 (One)

SX30 (Arg0)

Store (Arg0, BTVL)

SX11 ()

SX12 ()

}

Method (_BQC, 0, NotSerialized)

{

SX10 ()

SX30 (0x19)

SX30 (0x02)

SX11 ()

Store (SX40 (), Local0)

Store (Local0, BTVL)

SX12 ()

Return (Local0)

}

}

Device (DVI)

{

Method (_ADR, 0, NotSerialized)

{

Store (SMI (0x6D, Zero), Local0)

If (LEqual (Local0, One))

{

Return (0x0210)

}

Else

{

Return (0x0120)

}

}

Method (_DCS, 0, NotSerialized)

{

Store (SMI (0x8E, 0x08), Local0)

Return (Local0)

}

Method (_DGS, 0, NotSerialized)

{

Store (SMI (0x99, 0x08), Local0)

Return (Local0)

}

Method (_DSS, 1, NotSerialized)

{

DSS (0x08, Arg0)

}

}

Device (GFX0) <------------- Comienzo de nuestro codigo

{

Name (_ADR, Zero)

Name (_SUN, One)

Method (_DSM, 4, NotSerialized)

{

Store (Package (0x1A)

{

"@0,compatible",

Buffer (0x0B)

{

"NVDA,NVMac"

},

"@0,device_type",

Buffer (0x08)

{

"display"

},

"@0,name",

Buffer (0x0F)

{

"NVDA,Display-A"

},

"@1,compatible",

Buffer (0x0B)

{

"NVDA,NVMac"

},

"@1,device_type",

Buffer (0x08)

{

"display"

},

"@1,name",

Buffer (0x0F)

{

"NVDA,Display-B"

},

"NVCAP",

Buffer (0x18)

{

/* 0000 */ 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00,

/* 0008 */ 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,

/* 0010 */ 0x00, 0x00, 0x00, 0x00

},

"NVPM",

Buffer (0x20)

{

/* 0000 */ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,

/* 0008 */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,

/* 0010 */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,

/* 0018 */ 0x00, 0x00, 0x00, 0x00

},

"VRAM,totalsize",

   Buffer (0x04)

   {

0x00, 0x00, 0x00, 0x20

},

"device_type",

Buffer (0x0D)

{

"NVDA,GeForce"

},

"model",

Buffer (0x1F)

{

"Nvidia GeForce 8600M GS 256 MB"

},

"rom-revision",

Buffer (0x20)

{

"DSDT ROM v.1a #irc.osx86.es (c)"

},

"reg",

   Buffer (0x78)

{

/* 0000 */ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,

   /* 0008 */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,

   /* 0010 */ 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x01, 0x02,

   /* 0018 */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,

   /* 0020 */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01,

   /* 0028 */ 0x14, 0x00, 0x01, 0x42, 0x00, 0x00, 0x00, 0x00,

   /* 0030 */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,

   /* 0038 */ 0x00, 0x00, 0x00, 0x10, 0x1C, 0x00, 0x01, 0x02,

   /* 0040 */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,

   /* 0048 */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02,

   /* 0050 */ 0x24, 0x00, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00,

   /* 0058 */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,

   /* 0060 */ 0x80, 0x00, 0x00, 0x00, 0x30, 0x00, 0x01, 0x02,

   /* 0068 */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,

   /* 0070 */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00

}

}, Local0)

DTGP (Arg0, Arg1, Arg2, Arg3, RefOf (Local0))

Return (Local0)

}

   } <------------- Fin de nuestro codigo (No incluir esta reseña en el DSDT)

}

}


4b. Example using a computer tower.
We will seek to explore our IOregistry video card, and here we notice a difference with the code on the laptop, and is as follows:
In the computer tower, we will find the video devices that we saw in the previous example, LCD, CRT etc., except in cases of integrated graphics, we
ioreg to look at the site of our graph, usually it be under some PCI devices such as PC1, P0P1 etc. .. depends
motherboard manufacturer, but sometimes we do not see the device with a clear demarcation in ioreg and appears as PCI2BRIDGE or in this case PCIBRIDGE
add the entry directly into the ICP as all these devices have the device "mother" to the main PCI ..... In plates with integrated graphics
we can find something closer to the example of the laptop, but we must not fall into errors, the code must be added in the code
for the device that is located not on our card and the integrated video board.
Set in the PCI code.



CODE

Device (PCI0)

{

Name (_HID, EisaId ("PNP0A03"))

Name (_ADR, 0x00)

Name (_UID, 0x01)

Name (_BBN, 0x00)

Method (_S3D, 0, NotSerialized)

{

If (LEqual (OSFL, 0x02))

{

Return (0x02)

}

Else

{

Return (0x03)

}

}

   Method (_STA, 0, NotSerialized)

{

Return (0x0F)

}

Method (_CRS, 0, NotSerialized)

{

Name (BUF0, ResourceTemplate ()

{


The code continues much longer, but we will take this as a reference.
Here we would have our code added to the PCI video:



CODE

Device (PCI0)

{

Name (_HID, EisaId ("PNP0A03"))

Name (_ADR, 0x00)

Name (_UID, 0x01)

Name (_BBN, 0x00)

   Device (PEGP)

{

Name (_ADR, 0x00060000)

Device (GFX0)

{

Name (_ADR, Zero)

Name (_SUN, One)

Method (_DSM, 4, NotSerialized)

{

Store (Package (0x1C)

{

   "AAPL,slot-name",

   Buffer (0x0D)

   {

"PCI-E Slot-1"

}, },

"@0,compatible",

Buffer (0x0B)

{

"NVDA,NVMac"

},

"@0,device_type",

Buffer (0x08)

{

"display"

},

"@0,name",

Buffer (0x0F)

{

"NVDA,Display-A"

},

"@1,compatible",

Buffer (0x0B)

{

"NVDA,NVMac"

},

"@1,device_type",

Buffer (0x08)

{

"display"

},

"@1,name",

Buffer (0x0F)

{

"NVDA,Display-B"

},

"NVCAP",

Buffer (0x18)

{

/* 0000 */ 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00,

/* 0008 */ 0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07,

/* 0010 */ 0x00, 0x00, 0x00, 0x00

},

"NVPM",

Buffer (0x20)

{

/* 0000 */ 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,

/* 0008 */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,

/* 0010 */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,

/* 0018 */ 0x00, 0x00, 0x00, 0x00

},

"VRAM,totalsize",

Buffer (0x04)

{

0x00, 0x00, 0x00, 0x20

},

"device_type",

Buffer (0x0D)

{

"NVDA,GeForce"

},

"model",

Buffer (0x22)

{

"POV Nvidia GeForce 8800 GT 512 MB"

},

"rom-revision",

Buffer (0x23)

{

"DSDT ROM v.1a by #irc.osx86.es (c)"

},

"reg",

Buffer (0x78)

{

/* 0000 */ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,

/* 0008 */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,

/* 0010 */ 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x01, 0x02,

/* 0018 */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,

/* 0020 */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01,

/* 0028 */ 0x14, 0x00, 0x01, 0x42, 0x00, 0x00, 0x00, 0x00,

/* 0030 */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,

/* 0038 */ 0x00, 0x00, 0x00, 0x10, 0x1C, 0x00, 0x01, 0x02,

/* 0040 */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,

/* 0048 */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02,

/* 0050 */ 0x24, 0x00, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00,

/* 0058 */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,

/* 0060 */ 0x80, 0x00, 0x00, 0x00, 0x30, 0x00, 0x01, 0x02,

/* 0068 */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,

/* 0070 */ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00

}

}, Local0)

DTGP (Arg0, Arg1, Arg2, Arg3, RefOf (Local0))

Return (Local0)

}

}

}

Method (_S3D, 0, NotSerialized)

{

If (LEqual (OSFL, 0x02))

{

Return (0x02)

}

Else

{

Return (0x03)

}

}

Method (_STA, 0, NotSerialized)

{

Return (0x0F)

}


5. Compiling and testing.

Now we only save the file and compile it to check for syntax errors or not.
Open the terminal, as root logueamos us and tune into the folder where we have our DSDT (cd "path to folder") Keyboards
iasl dsdt.dsl

If errors occur is that you put the wrong charger, if warnings occur, is that it may come before, not do them much attention now.
If you have them, make certain that brackets have not been orphaned, or deleted.
If not, you can rename the file you have in DSDT.aml the root of the system to "DSDTold.aml" and copy the new (to open created when compiling) to the root of the disk.
We delete the injector that we are using (Nvkush, Nvinject or NVdarwin) or EFI string if we use this method and proceed to reboot. If our site has
been right and proper coding of our graphics should be fully recognized and activated yet.
If you fail the new DSDT.aml (eg freezes the system), you can boot the system using the command DSDTold.aml DSDT = (introducidlo when you see the boot
chameleon by pressing F8 and selecting the installation of Leopard).
We hope that this third guide on the possibilities of DSDT system has been of your liking.
We will be updating the guidelines as new data have ....


ANNEX
In this annex, see how to optimize a laptop, removing the graphic code is not used by OSX, obtaining with this a greater fluidity in the video
because the register is only the code that is functional, our code added.
In the summary view can better see the tree of devices, so we can determine who should stay and who must not be erased to useful code and
prepare for the inclusion of our code of video.
In summary, our code should look like in after deleting unnecessary devices:
BEFORE:



CODE

Device (AGP)

{

Nombre y dirección.

Cabezera de VID0

{

   Nombre y dirección de VID0

Inicio del método

{

   Método

   }

   Device (TV)

Device (CRT)

   Device (LCD)

Device (DVI)

}

}


LATER:



CODE

Device (AGP)

{

Nombre y dirección.

Cabezera de VID0

{

   Nombre y dirección de VID0

Inicio del método

{

   Método

   }

   }

}

}


Extended BEFORE:



CODE

Device (AGP)

{

Name (_ADR, 0x00010000)

Device (VID)

{

Name (_ADR, Zero)

Method (_DOS, 1, NotSerialized)

{

Store (Arg0, MIS4)

SMI (0x9E, MIS4)

}

Method (_DOD, 0, NotSerialized)

{

Store (SMI (0x6D, Zero), Local0)

If (LEqual (Local0, One))

{

Return (Package (0x04)

{

0x00010100,

0x00010200,

0x00010110,

0x00010210

})

}

Else

{

Return (Package (0x04)

{

0x00010100,

0x00010200,

0x00010118,

0x00010120

})

}

}

Device (TV)

{

Method (_ADR, 0, NotSerialized)

{

Return (0x0200)

}

Method (_DCS, 0, NotSerialized)

{

Store (SMI (0x8E, 0x04), Local0)

Return (Local0)

}

Method (_DGS, 0, NotSerialized)

{

Store (SMI (0x99, 0x04), Local0)

Return (Local0)

}

Method (_DSS, 1, NotSerialized)

{

DSS (0x04, Arg0)

}

}

Device (CRT)

{

Method (_ADR, 0, NotSerialized)

{

Return (0x0100)

}

Method (_DCS, 0, NotSerialized)

{

Store (SMI (0x8E, 0x02), Local0)

Return (Local0)

}

Method (_DGS, 0, NotSerialized)

{

Store (SMI (0x99, 0x02), Local0)

Return (Local0)

}

Method (_DSS, 1, NotSerialized)

{

DSS (0x02, Arg0)

}

}

Device (LCD)

{

Method (_ADR, 0, NotSerialized)

{

Store (SMI (0x6D, Zero), Local0)

If (LEqual (Local0, One))

{

Return (0x0110)

}

Else

{

Return (0x0118)

}

} If (LEqual (Local0, One))


Method (_DCS, 0, NotSerialized)

{

Store (SMI (0x8E, One), Local0)

Return (Local0)

}

Method (_DGS, 0, NotSerialized)

{

Store (SMI (0x99, One), Local0)

Return (Local0)

}

Method (_DSS, 1, NotSerialized)

{

DSS (One, Arg0)

}

Name (BTVL, 0x64)

Name (DBCL, Package (0x0A) {})

Method (_BCL, 0, NotSerialized)

{

SX10 ()

SX30 (0x19)

SX30 (Zero)

SX11 ()

Store (SX40 (), Index (DBCL, Zero))

Store (SX40 (), Index (DBCL, One))

Store (SX40 (), Index (DBCL, 0x02))

Store (SX40 (), Index (DBCL, 0x03))

Store (SX40 (), Index (DBCL, 0x04))

Store (SX40 (), Index (DBCL, 0x05))

Store (SX40 (), Index (DBCL, 0x06))

Store (SX40 (), Index (DBCL, 0x07))

Store (SX40 (), Index (DBCL, 0x08))

Store (SX40 (), Index (DBCL, 0x09))

SX12 ()

Return (DBCL)

}

Method (_BCM, 1, NotSerialized)

{

SX10 ()

SX30 (0x19)

SX30 (One)

SX30 (Arg0)

Store (Arg0, BTVL)

SX11 ()

SX12 ()

}

Method (_BQC, 0, NotSerialized)

{

SX10 ()

SX30 (0x19)

SX30 (0x02)

SX11 ()

Store (SX40 (), Local0)

Store (Local0, BTVL)

SX12 ()

Return (Local0)

}

}

Device (DVI)

{

Method (_ADR, 0, NotSerialized)

{

Store (SMI (0x6D, Zero), Local0)

If (LEqual (Local0, One))

{

Return (0x0210)

}

Else

{

Return (0x0120)

}

}

Method (_DCS, 0, NotSerialized)

{

Store (SMI (0x8E, 0x08), Local0)

Return (Local0)

}

Method (_DGS, 0, NotSerialized)

{

Store (SMI (0x99, 0x08), Local0)

Return (Local0)

}

Method (_DSS, 1, NotSerialized)

{

DSS (0x08, Arg0)

}

}

   }

   }



Extended LATER:



CODE

Device (AGP)

{

Name (_ADR, 0x00010000)

Device (VID)

{

Name (_ADR, Zero)

Method (_DOS, 1, NotSerialized)

{

Store (Arg0, MIS4)

SMI (0x9E, MIS4)

}

Method (_DOD, 0, NotSerialized)

{

Store (SMI (0x6D, Zero), Local0)

If (LEqual (Local0, One))

{

Return (Package (0x04)

{

0x00010100,

0x00010200,

0x00010110,

0x00010210

})

}

Else

{

Return (Package (0x04)

{

0x00010100,

0x00010200,

0x00010118,

0x00010120

})

}

}

   }

}



Obviously, if we are to compile after erasing all those devices, we report a number of errors will disappear as many references as well
that we look for the lines marked as errors and remove them as follows:


CODE

Errores generados al compilar cuando eliminamos el device "LCD":

/Users/xxx/Desktop/pruebas dsdt/Tools/DSDToriginal.dsl 721: Notify (\_SB.PCI0.AGP.VID.LCD, 0x86)

Error 4063 - Object does not exist ^ (\_SB.PCI0.AGP.VID.LCD)

/Users/xxx/Desktop/pruebas dsdt/Tools/DSDToriginal.dsl 726: Notify (\_SB.PCI0.AGP.VID.LCD, 0x87)

Error 4063 - Object does not exist ^ (\_SB.PCI0.AGP.VID.LCD)



We move to the line 721 and 726 as shown and we find:

CODE

If (LGreaterEqual (OSID (), 0x20))

{

If (And (Local0, 0x04))

{

Notify (\_SB.PCI0.AGP.VID.LCD, 0x86)

Notify (\_SB.PCI0.VID.LCD, 0x86)

}

If (And (Local0, 0x02))

{

Notify (\_SB.PCI0.AGP.VID.LCD, 0x87)

Notify (\_SB.PCI0.VID.LCD, 0x87)

}

}



If we remove those two entries, and compile again, the errors are gone.

CODE

If (LGreaterEqual (OSID (), 0x20))

{

If (And (Local0, 0x04))

{

Notify (\_SB.PCI0.VID.LCD, 0x86)

}

If (And (Local0, 0x02))

{

Notify (\_SB.PCI0.VID.LCD, 0x87)

}

}


It is recommended to compile every time you delete an entry, so you can gradually correct our code.
Guide by: Roisoft and Pere

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Posted by Ritz®™
2009. 11. 22. 09:08

Chameleon-2.0-RC3-r658-bin Hackintosh/Chameleon2009. 11. 22. 09:08

1. download in ✒here.

    download pkg ✒here.  

2. Some guide as followings.

About the new options

SMBIOS
Finally you can specify your smbios.plist location using a device selector prefix like “SMBIOS=rd(0,0)/Extra/smbios.plist”.

VideoROM
You can pass an alternate video ROM image file to the system.

VBIOS
Using this boolean switch, you can control the injection of your video BIOS to device-properties. We got various reports if this switch is really needed to make your graphics device handled correctly by the system.

You can use the same booter partition for both Leopard and the recent Snow Leopard; to do that you can put your OS version specific KEXTs/MKEXT this way:
/Extra/10.(5|6)/Extensions[.mkext]

3.So I make a following folder for switching Windows, Snow and Leopard OSX even Linux.

* 다음 그림과 같이 폴더를 만들어주면 부트로더 하나로 Leopard와 Snow Leopard를  멀티부팅할수 있다.

4. Boot Helper

The boot: prompt waits for you to type advanced startup options.

If you don't type anything, the computer continues starting up normally. It

uses the kernel and configuration files on the startup device, which it also

uses as the root device.


Advanced startup options use the following syntax:


   [device]<kernel> [arguments]


Example arguments include


device: rd=<BSD device name> (e.g. rd=disk0s2)

   rd=*<IODeviceTree path> (e.g. rd=*/PCI0@0/CHN0@0/@0:1)


kernel: kernel name (e.g. "mach_kernel" - must be in "/" )


flags: -v (verbose) -s (single user mode),

   -x (safe mode) -F (ignore boot configuration file)


"Graphics Mode"="WIDTHxHEIGHTxDEPTH" (e.g. "1024x768x32")


kernel flags (e.g. debug=0x144)

io=0xffffffff (defined in IOKit/IOKitDebug.h)


Example: mach_kernel rd=disk0s1 -v "Graphics Mode"="1920x1200x32"


If the computer won't start up properly, you may be able to start it up using

safe mode. Type -x to start up in safe mode, which ignores all cached

driver files.


Special booter hotkeys:

F5 Rescans optical drive.

F10 Scans and displays all BIOS accessible drives.

Special booter commands:

?memory Displays information about the computer's memory.

?video Displays VESA video modes supported by the computer's BIOS.

?norescan Leaves optical drive rescan mode.


Additional useful command-line options:

config=<file> Use an alternate Boot.plist file.


Options useful in the com.apple.Boot.plist file:

Wait=Yes|No Prompt for a key press before starting the kernel.

"Quiet Boot"=Yes|No Use quiet boot mode (no messages or prompt).

Timeout=8 Number of seconds to pause at the boot: prompt.

"Instant Menu"=Yes Force displaying the partition selection menu.


"Default Partition" Sets the default boot partition,

   =hd(x,y) where 'x' is the disk number, 'y' the partition number.


GUI=No Disable the GUI (enabled by default).

"Boot Banner"=Yes|No Show boot banner in GUI mode (enabled by default).

"Legacy Logo"=Yes|No Use the legacy grey apple logo (disabled by default).

GraphicsEnabler=Yes|No Automatic device-properties generation for graphics cards.

VideoROM=<file> Use an alternate ROM image (default path: /NVIDIA.ROM).

VBIOS=Yes|No Inject VBIOS to device-properties.


EthernetBuiltIn=Yes|No Automatic "built-in"=yes device-properties generation

   for ethernet interfaces.


USBBusFix=Yes Enable the EHCI and UHCI fixes (disabled by default).

EHCIacquire=Yes Enable the EHCI fix (disabled by default).

UHCIreset=Yes Enable the UHCI fix (disabled by default).


Wake=No Disable wake up after hibernation (enbaled by default).

ForceWake=Yes Force using the sleepimage (disabled by default).

WakeImage=<file> Use an alternate sleepimage file

   (default path is /private/var/vm/sleepimage).


DropSSDT=Yes Skip the SSDT tables while relocating the ACPI tables.

DSDT=<file> Use an alternate DSDT.aml file

   (default path: /DSDT.aml /Extra/DSDT.aml)


SMBIOS=<file> Use an alternate smbios.plist file

   (default path: /smbios.plist /Extra/smbios.plist

   bt(0,0)/Extra/smbios.plist).


SMBIOSdefaults=No Don't use the Default values for SMBIOS overriding

   if smbios.plist doesn't exist, factory

   values are kept.


"Scan Single Drive" Scan the drive only where the booter got loaded from.

   =Yes|No Fix rescan issues when using a DVD reader in AHCI mode.

Rescan=Yes Enable CD-ROM rescan mode.

"Rescan Prompt"=Yes Prompts for enable CD-ROM rescan mode.



3. Installation
Open the Terminal and command as Followings

$ sudo dd if=boot1h of=/dev/rdisk0s2

$ sudo cp boot /

$ sudo cp -Rf i386 /usr/standalone/

If you used MBR Partition, you need install boot0 to the MBR, additionally:

$ sudo fdisk -f boot0 -u -y /dev/rdisk0

Followings is com.apple.Boot.plist:

<?xml version="1.0" encoding="UTF-8"?>

<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">

<plist version="1.0">

<dict>

<key>Graphics Mode</key>

<string>1280x960x60</string>

<key>GraphicsEnabler</key>

<string>Yes</string>

<key>Kernel</key>

<string>mach_kernel</string>

<key>Kernel Flags</key>

<string></string>

<key>SMBIOS</key>

<string>/Extra/smbios.plist</string>

<key>USBBusFix</key>

<string>Yes</string>

<key>VBIOS</key>

<string>Yes</string>

<key>VideoROM</key>

<string>nVidia8600GTS.rom</string>

</dict>

</plist>


When Chameleon loaded kexts following is the procedure.
➊ - /Extra/Extensions/
➋ - /Extra/0.(5/6)/extensions.mkext.  It depends on OS Version.
➌ - It finally load /System/Library/Extensions.mkext



:
Posted by Ritz®™
이 방법보다는 다음링크를 참조하여 "Graphic Enabler" 를 이용하여 설정하여 본다음 안된다면 차선책으로 이용하세요.


 

Requirement:

우선 Leopard가 설치되어 있다는 전제하에 GTS 250 그래픽 카드를 설정하여 주는 방법입니다.

Snow Leopard, 10.6.2 에서는 적용 안되는 경우도 있습니다.

그리고 nvidia 그래픽 카드의 드라이버는 원본 파일 그대로를 사용합니다.

혹여 그래픽 카드를 위해 해킨용 그래픽 카드 드라이버(NVInject, NVKush, Natit.kext 등)를 설치하였다면 제거하여 주시고 또는 원본이미지에서 추출하여 설치하여 주십시요.

당근 9800 계열 그래픽 카드도 마찬가지 방법입니다만, 9800 계열은 아래 링크된 툴이 달라지므로 아래 GFX String은 다운로드 하지 마시고 9800전용으로 받으시면 됩니다.

당근 10.5.7 버전 이후부터 이 방법을 사용합니다. 10.5.8 권고.

기존에 이것저것 잡다하게 Nvidia 관련 설치한 드라이버가 있었다면 다 제거하여 주시고 순수한 Retail 드라이버를 이용하셔야 합니다.

준비물.

- GFX String 다운로드 받기 << GTS-250용 EFI String, 자기 카드에 맞는 드라이버를 다운로드 하세요.

- GFX String 다운로드 받기 << GTS-260용 EFI String, 자기 카드에 맞는 드라이버를 다운로드 하세요.

- GFX String 다운로드 받기  << GTS-280용 EFI String

- Files for Quadro FX 4500 512mb cards:Click to Download

- Path Finder



1. 다운로드 받은 파일을 적당한 곳에 풀어주면 다음과 같은 화일이 보일 것입니다.


2. 터미널을 이용하여 다음과 같이 명령어를 실행합니다. 그래픽 카드가 장착된 pci 슬롯을 확인하기 위한 작업입니다.

Open a terminal and enter commands

./gfxutil -f display



3. 터미날에서 DevicePath 부분의 “PciRoot(0x0)/Pci(0x1,0x0)/Pci(0x0,0x0)” 부분만 복사하여 in.plist 화일의 아래 그림과 같이 해당하는 부분에 붙여준다.

Text Editor를 사용해도 좋습니다.


4. 다음은 in.plist 화일 하단의 Model Name등을 다음과 같이 원하는 값으로 수정하여 줍니다. Text Editor를 사용해도 좋습니다.

<key>model</key>

<string>NVIDIA GeForce GTS 250 1024MB</string>

<key>name</key>

<string>NVDA,Parent</string>

<key>rom-revision</key>

<string>3172a</string>



5. in.plist 화일 수정을 마치고 나면 EFI-String 값을 얻기 위하여 다음과 같은 명령어를 입력합니다.

Open a terminal and enter commands


./gfxutil -i xml -o hex ./in.plist ./output.hex


6. 새로이 만들어진 out.hex 화일을 텍스트 에디터 등으로 열어 확인하고 내용을 복사(CMD+C)합니다.


7. /Library/Preferences/SystemConfiguration/com.apple.Boot.plist 화일을 vi나 텍스트 에디터등으로 열어봅니다.

다음은 일반적인 화일내용입니다.

###############################################################

<key>Kernel Flags</key>

<string>Yes</string>



8. /Library/Preferences/SystemConfiguration/com.apple.Boot.plist 화일을 vi나 텍스트 에디터등으로 열어 다음과 같이 device-properties 항목을 추가하여 줍니다.



Reboot!


:
Posted by Ritz®™